Workshop SimParc'07 Prospective/Open List of Questions
Tentative List of Shared Prospective Questions Emerging from the SimParc'07 Workshop (NEW !)
- Objective and motivation
- What are the exact objectives
(e.g., understanding, participation, enpowering, decision support...)?
and how they are related/dependent (cause/consequence, impact, dependence..)?
- Who is (are) exactly the target public?
- What are the exact objectives from a pedagogical point of view? (We need a specialist of science of education !)
- Motivations for a role playing game (why all this?!)
and not just using other pedagogical methods, e.g., teaching courses?
How to evaluate and compare the cost/benefit?
- Design of a role playing game
- Balance between credibility and realism
- Balance between ludic and pedagogy
- Balance between only objective of the player just to win and pedagogical objective
- Balance between a generic design and specific pertinence
- Evaluation
- What criteria (how) to evaluate the players?
perception, understanding, cooperation, facilitation (e.g., for others to cooperate)
- How to measure the quality of the proposal?
(individual and collective)
(different viewpoints, environmental, social, economic, legal...)
- Problem of the time scale for evaluation (mid term effects/impacts)
- Importance of skills and profile of players (expert, novice, learning curve)
- Use of questionnaires? how? when?
- Should players be publicly ranked or provided with indicators to privately auto-evaluate?
- Structure of a role playing game
- When to finalize a phase? based on observed process? based on time?
- How to organize (or avoid?) multiple negociations taken place in parallel?
- Impact of computer support
- How to relate and articulate various time scales of simulation (environmental, social, economical)
plus the dynamics of the players?
- Balance between computer experts who may take advantage and timid players who may feel more at ease
- Balance between help and intrusion of assistant agents for players
- What kind of help assistant agents should provide or not to players?
(general information? auto-evaluation? avoid suggestions for making decisions?)
- How to measure impact of introducing artificial players?
JPB, 22/11/07